The first comic strip provides an introduction to European exploration.
Day Two
Comic two introduces the Renaissance and scientific inventions that were created during that time.
Day Three
Henry the Navigator--Prince of Portugal that established a school that focused on navigation skills.
Day Four
Christopher Columbus--The discovery of the "New World".
Day Five
Columbian Exchange--The trade cycle that developed between the Americas, Europe, Asia, and Africa.
Day Six
The comic strip concludes by addressing the impact exploration had on native groups that were living in the Americas when the Europeans arrived.
My Lesson Author: Keri A. Driver Title: The Age of Exploration Audience: The target audience for this project is sixth grade social studies students. Learning Objective: This activity is intended to provide students with an opportunity to examine the cause and effects of European exploration. GPS: SS6H6 The student will analyze the impact of European exploration and colonization on various world regions. a. Identify the causes of European exploration and colonization; include religion, natural resources, a market for goods, and the contributions of Prince Henry the Navigator. ELA4W1 The student produces writing that establishes an appropriate organizational structure, sets a context and engages the reader, maintains a coherent focus throughout, and signals a satisfying closure. a. Selects a focus, an organizational structure, and a point of view based on
purpose, genre expectations, audience, length, and format requirements. b. Writes texts of a length appropriate to address the topic or tell the story. c. Uses traditional structures for conveying information (e.g., chronological order,
cause and effect, similarity and difference, and posing and answering a question). d. Uses appropriate structures to ensure coherence (e.g., transition elem
Procedures: 1. Students will read sections from the various textbooks in class that discuss European exploration. 2. Students will view a teacher prepared Powerpoint explaining the causes of exploration. 3. Students will view a United Streaming video that discusses exploration: the causes, as well as important figures. 4. Students will be given an opportunity to view comic strips in order to gain an understanding of how their own comic should be designed. 5. Students will “brainstorm” their ideas for their comic strip. 6. Students will be provided a tutorial on how to use Comic Life software to create their comic strip. 7. Students will create their own comic strip that explains European exploration and the lasting effects of the discovery of the “New World”.
Multimedia Project : European Exploration Comic Strip
Teacher Name: Ms. Driver
Student Name:
CATEGORY
4
3
2
1
Rough Draft
Rough draft brought on due date. Student shares with peer and extensively edits based on peer feedback.
Rough draft brought on due date. Student shares with peer and peer makes edits.
Provides feedback and/or edits for peer, but own rough draft was not ready for editing.
Rough draft not ready for editing and did not participate in reviewing draft of peer.
Requirements
All requirements are met and exceeded.
All requirements are met.
One requirement was not completely met.
More than one requirement was not completely met.
Content
Covers topic in-depth with details and examples. Subject knowledge is excellent.
Includes essential knowledge about the topic. Subject knowledge appears to be good.
Includes essential information about the topic but there are 1-2 factual errors.
Content is minimal OR there are several factual errors.
Mechanics
No misspellings or grammatical errors.
Three or fewer misspellings and/or mechanical errors.
Four misspellings and/or grammatical errors.
More than 4 errors in spelling or grammar.
Lessons Learned About Myself: After using Comic Life to create this project, I realized that it’s ok to try new ways of teaching a topic. I can honestly say that I would have had reservations about using a program such as this own my own. I’m not sure if it’s the grade level I teach that I try to avoid using resources that might be perceived as childish, or not; but I can see where I will now be using this all the time. Lessons Learned From This Experience about Learning Online: This project has taught me that there are so many resources available that could be very helpful in the classroom. As I was creating my comic strips, I was actually a little excited about printing them and taking them to school for my students to use. Technology resources provide countless ways for students, and teachers, to present information in creative ways. There are also seemingly countless resources available for use to create projects such as this one.
European Exploration ComicLife Project
Author: Keri A. Driver
Title: The Age of Exploration
Audience: The target audience for this project is sixth grade social studies students.
Learning Objective: This activity is intended to provide students with an opportunity to examine the cause and effects of European exploration.
GPS:
SS6H6 The student will analyze the impact of European exploration and colonization on various world regions.
a. Identify the causes of European exploration and colonization; include religion, natural resources, a market for goods, and the contributions of Prince Henry the Navigator.
ELA4W1 The student produces writing that establishes an appropriate organizational structure, sets a context and engages the reader, maintains a coherent focus throughout, and signals a satisfying closure.
a. Selects a focus, an organizational structure, and a point of view based on
purpose, genre expectations, audience, length, and format requirements.
b. Writes texts of a length appropriate to address the topic or tell the story.
c. Uses traditional structures for conveying information (e.g., chronological order,
cause and effect, similarity and difference, and posing and answering a question).
d. Uses appropriate structures to ensure coherence (e.g., transition elem
Procedures:
1. Students will read sections from the various textbooks in class that discuss European exploration.
2. Students will view a teacher prepared Powerpoint explaining the causes of exploration.
3. Students will view a United Streaming video that discusses exploration: the causes, as well as important figures.
4. Students will be given an opportunity to view comic strips in order to gain an understanding of how their own comic should be designed.
5. Students will “brainstorm” their ideas for their comic strip.
6. Students will be provided a tutorial on how to use Comic Life software to create their comic strip.
7. Students will create their own comic strip that explains European exploration and the lasting effects of the discovery of the “New World”.
Assessment Tool
Lessons Learned About Myself: After using Comic Life to create this project, I realized that it’s ok to try new ways of teaching a topic. I can honestly say that I would have had reservations about using a program such as this own my own. I’m not sure if it’s the grade level I teach that I try to avoid using resources that might be perceived as childish, or not; but I can see where I will now be using this all the time.
Lessons Learned From This Experience about Learning Online: This project has taught me that there are so many resources available that could be very helpful in the classroom. As I was creating my comic strips, I was actually a little excited about printing them and taking them to school for my students to use. Technology resources provide countless ways for students, and teachers, to present information in creative ways. There are also seemingly countless resources available for use to create projects such as this one.